GAMELOFT

 

Working since february 2012 as a high-resolution artist in Gameloft I'm responsible for creating and developing 3D models, producing lighting, environments, characters and other high-resolution 3d objects for game covers, banners and icons.

gameloft

 

 

 

SWTOR

 

During several years working on Star Wars the Old Republic game I have been lucky to collaborate with incredibly talented people from Bioware. I was responsible for modelling and texturing garments, creatures, robots and props and later leading artists from Ringtail studio in this project.

swtor

 

 

 

ALAN WAKE

 

Props and vehicle texturing/modelling

alan wake

coming soon...

 

 

Sega Rally Revo

 

Props, buildings and vehicle texturing.

sega rally revo

coming soon...

 

FLATOUT 2/ ULTIMATE CARNAGE

 

Characters, vehicle, buildings and props texturing.

flatout

flat out
coming soon...